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Line-Drawing Game Starterkit iPad Edition

Line-Drawing Game Starterkit iPad Edition
  • #: 181783
  • Price: free ($0.00) In Apple Store
  • Category: Games
  • Updated: 2010-07-27
  • Current Version: 1.0
  • 1.0
  • Size: 0.80 MB
  • Language: English
  • Seller: Steffen Itterheim
  • Requirements: Compatible with iPad. Requires iOS 3.2 or later
  • © 2010 Steffen Itterheim
  •  Add to Favorite apps



Demo App of the Line-Drawing Game Starterkit built with cocos2d. Source code is available for sale, see Support Website! This game is meant as a demonstration of the capabilities of the source code.

Get a head-start for your Line-Drawing game and save days if not weeks of your time! You’ll get gameplay code modelled after that particular, extremely popular line-drawing game. You’ll learn how to draw lines, detect touches on objects, have objects follow a path – and much, much more! Written by a professional game developer and game industry veteran (me) the source code is annotated with lots of comments explaining my rationale and written with readability in mind.

Feature List of the Starterkit source code:

-clearly seperated and well-structured GameScene code design with a minimum of dependencies

-easy to add new objects and extend object parameters

-assertive coding style to help catch coding errors early on

-touch object & draw a path for it (whether it’s already following a path or not)

-path drawing ends when path is drawn over appropriate target location (eg airstrip for airplanes, respecting angle of approach)

-path drawing ends when arbitrary point limit is exceeded (to avoid slowdowns)

-path is drawn when dragged with thick -transparent line style like Harbor Master, without glitches

-path is split into equal length pieces no matter how quickly user moves finger

-objects spawn outside screen, locations can be re-defined and extended

-objects display incoming warning marker at screen border

-objects display collision warning when any two of them are getting too close

-objects follow path to end – then fade out and increase score or continue moving

-objects always rotate in movement direction

-objects bounce back at screen borders

-motivational Labels for successful landings, precached

-Score and HighScore Labels

-HighScore saved to disk between play sessions

-supports both Landscape orientations with autoflip

-supports iPhone/iPod and iPad with seperate Targets using the same codebase

-loads correct resource files depending on Target (iPhone or iPad)

-proper Pause handling for incoming calls, SMS

-many generally useful Math Helper functions included

-lots of comments explaining rationale and giving tips for improvement

-Fully documented

-Uses the professional Xcode Project from my Tutorial

-tested with cocos2d v0.99.3 and iPhone SDK 3.2 and 4.0

Follow the support website links for more information.

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The information may be outdated (2011-04-23 11:23:12). For actual information go to iTunes

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